update download, ver. 1.04 for ps3.
personally, i didnt download it yet. im still good with my save files, and a bit of lag here and there. will wait for a bit to see feedback.
i dont need backward flying dragons.
NEW FEATURES
* Skyrim launcher support for Skyrim Workshop (PC)
BUG FIXES
* General optimizations for memory and performance
* Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
* Long term play optimizations for memory and performance (PS3)
* Improved compiler optimization settings (PC)
* Memory optimizations related to scripting
* Fixed issue with dangling scripts not properly clearing from memory
* Fixed crashes related to pathing and AI
* Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
* Fixed rare crash with loading saved games
* Fixed issue with accented characters not displaying properly at the end of a line
* Fixed issue where dragon priest masks would not render correctly
* Fixed issue where quests would incorrectly progress after reloading a save
* Fixed issues with placing and removing books from bookshelves in the player’s home
* Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
* Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
* Fixed issue where the player house in Windhelm would not clean up properly
* Fixed crash related to giant attacks and absorb spells
* Fixed issue with ash piles not cleaning up properly
* Fixed occasional issue where overwriting an existing save would fail
* Fixed memory crash with container menu
* Fixed infinite loop with bookshelves
* Fixed issue where transforming back to human from werewolf would occasionally fail
* Bows and daggers will display properly when placed on weapon racks
* Fixed occasional audio issue that would play sound effects louder than intended
* Fixed bug related to hitching between cell boundaries
* Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
* Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
QUEST FIXES
* The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
* In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
* Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
* Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
* Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
* In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
* In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
* Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
* In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
* “The White Phial” will now start properly if player already has a briar heart in their inventory
* Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
* Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
* In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
* In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
* “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
* Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
* “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
* Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
* In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
* Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
* Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
* “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
* Fixed rare issue where “Dampened Spirits” would not start properly
* Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
* Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
* Fixed numerous issues with “Blood on the Ice” not triggering properly
* In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
* In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
* Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
* Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting